Thurston Moore Group (usa)
Steve Shelley - salt
Deb Googe - pepper
James Sedwards - thyme
Jon Leidecker - basil
Thurston Moore - rosemary
20h00 doors open
21h00 Thurston Moore Group
+ DJ Mathilde Machine
Thurston Moore moved to NYC at 18 in 1976 to play punk. He started Sonic Youth in1980. He edited the music and literary fanzines KILLER, Sonic Death, and Ecstatic Peace Poetry Journal and started the Ecstatic Peace records + tapes label. He is senior editor of Ecstatic Peace Library, the poetry imprint Flowers & Cream and has edited books at Rizzoli and Abrams. He has been on faculty at the Naropa University summer writing program since 2011.
His own writings have been published through various imprints.
He has worked collaboratively with Yoko Ono, Merce Cunningham, Cecil Taylor, Rhys Chatham, Lydia Lunch, John Zorn, Takehisa Kosugi and Glenn Branca. He has composed music for films by Olivier Assayas, Gus Van Sant, and Allison Anders. He presently records and tours both solo, with various ensembles and with his own band. His most recent recording is to be released by Matador Records September 2014. Thurston currently resides in London.
Jon Leidecker aka Wobbly is a San Francisco–based musician/composer of experimental electronic music. Member of the multimedia collective Negativland. Jon has just joined the Thurston Moore Ensemble and recorded with them a new album in Brussels.
Jon Leidecker has been engaged with the medium of electronic music since the mid-1980s, performing in collaboration with others and appearing solo under the unchosen pseudonym Wobbly with an emphasis on live performance and improvisation. His early works utilized sonic collage and musical appropriation, growing out of a series of appearances on Negativland’s live-mix radio program Over the Edge, which involved improvising with recorded sounds to produce music that inherently resists the act of being recorded. Recent work includes investigations of the history and musical aesthetics implied by the physics of acoustic and electrical feedback; research into the technology and creative workflow required for immersive sound diffusion (including five years of work as a member of the engineering team for Dolby’s 3D sound format Atmos); and the use of mobile devices and their built-in microphones as cybernetic improvising partners.